Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Sep 08, 2007, 12:38 AM // 00:38   #81
Wilds Pathfinder
 
Croco Clouds's Avatar
 
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
Advertisement

Disable Ads
Default

/signed

To be more greedy:

make all dungeon entrances as outpost
Croco Clouds is offline  
Old Sep 08, 2007, 04:11 AM // 04:11   #82
Krytan Explorer
 
Meo Yeong's Avatar
 
Join Date: Oct 2005
Location: Canada Eh!
Guild: Test
Profession: Mo/E
Default

I think only slaver's exile needs to have an outpot since you need to change builds in between each section that I have found so far and members leave and such when they have what tehy need so then you need to run all the way back. Rest of the dungeons can stay the way they are but this one needs to be changed so

/signed for outpost for slavers exile only
Meo Yeong is offline  
Old Sep 08, 2007, 04:32 AM // 04:32   #83
Ascalonian Squire
 
Join Date: Sep 2007
Default

/sign

i hate running back and forth it was hard enough getting 100% mapping > >
Arathi is offline  
Old Sep 08, 2007, 04:56 AM // 04:56   #84
Krytan Explorer
 
Clone's Avatar
 
Join Date: Jan 2006
Default

/Signed

GW:EN's lack of mission staging outposts is very annoying.
Clone is offline  
Old Sep 08, 2007, 12:22 PM // 12:22   #85
Frost Gate Guardian
 
Endow Gee's Avatar
 
Join Date: Feb 2006
Location: Ascalon City, Tyrian
Guild: Khight Of Imortallity
Profession: W/A
Default

I think there’s a purpose on why you need to travel to caves to get there.
1) Fight your way there by killing and get drops.
2) In do so you will earn points.
3) Its a Dungeon/ Cave not a Town.
4) Why so many people complaining about Gwen to make it easier for them. Isn’t it the whole point of this is to play and kill monster if you want to get to your destination?
Endow Gee is offline  
Old Sep 08, 2007, 02:44 PM // 14:44   #86
Krytan Explorer
 
Meo Yeong's Avatar
 
Join Date: Oct 2005
Location: Canada Eh!
Guild: Test
Profession: Mo/E
Default

Its not about making it easier its about not having to waste time lol.

1) We all just run there
2) Who cares about tiny point amounts. Everyone knows that to get good points you need to wipe out the whole zone due to bonuses.
3) Yes its a dungeon but a dungeon with 4 sections that take a bit and with people leaving and such we all have to go back to outpost. Sometimes even having to change some skills like DOA.
4) Because they can but in ths case its just about not having to run there every time since no one is fighting there lol and running there is pretty easy just time consuming annoyance!!!!

Last edited by Meo Yeong; Sep 08, 2007 at 02:47 PM // 14:47..
Meo Yeong is offline  
Old Sep 08, 2007, 04:54 PM // 16:54   #87
Lion's Arch Merchant
 
Join Date: Jun 2005
Profession: Mo/Me
Default

/Not Signed.

Having easy access to these dungeons will prevent me from selling my finds at the rate I have been. This is my best money maker and since I am the only one who matters in the game, I refuse to see this changed.
Engel the Fallen is offline  
Old Sep 08, 2007, 06:32 PM // 18:32   #88
Krytan Explorer
 
Meo Yeong's Avatar
 
Join Date: Oct 2005
Location: Canada Eh!
Guild: Test
Profession: Mo/E
Default

Quote:
Originally Posted by Engel the Fallen
/Not Signed.

Having easy access to these dungeons will prevent me from selling my finds at the rate I have been. This is my best money maker and since I am the only one who matters in the game, I refuse to see this changed.
LOL

First off he the op only talking about the one dungeon.

Second, the 2 minute run to slavers exile would not have any effect on cost of items so I doubt it being an outpost would either.
Meo Yeong is offline  
Old Sep 08, 2007, 06:43 PM // 18:43   #89
Ascalonian Squire
 
SightlessBlind's Avatar
 
Join Date: Jul 2007
Location: Kentucky
Guild: Servants Of The Shard
Profession: R/E
Default

Quote:
Originally Posted by Mordakai
Guild Wars: The single player MMORPG.
i agree. until i started doing droks runs for cash i hadnt even had much contact with most players. i can solo most missions with my heros easier then trying to get all the people to work together.

Guild Wars: Where everyone does what they want, even if the mobs pwn you
SightlessBlind is offline  
Old Sep 08, 2007, 07:18 PM // 19:18   #90
Krytan Explorer
 
ramma77's Avatar
 
Join Date: Dec 2005
Location: South Shields, England
Guild: The Psycho Titans
Profession: R/
Default

Would anyone like some cheese to go with their whine?

jesus christ.
ramma77 is offline  
Old Sep 08, 2007, 07:31 PM // 19:31   #91
Desert Nomad
 
genofreek's Avatar
 
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
Default

Quote:
Guild Wars: The single player MMORPG.
It's true. At least when the AI fudges my strategy and wipes out my party, I can yell and swear at them without hurting anyone's feelings (yeah yeah, here thar be carebears). Or if I screw something up, I won't get seven nasty PMs telling me to go back to pre. If my guildies aren't around, I pretty much hench everything because I can do what I want, take side trips, and learn the hard way without getting called noob.

I PUG occasionally, mostly to help newer players with areas I know well, but I almost always walk away with a nightmare story.
genofreek is offline  
Old Sep 08, 2007, 07:36 PM // 19:36   #92
Ninja Unveiler
 
Omega X's Avatar
 
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
Default

/Signed for making Slaver's an outpost.
Omega X is offline  
Old Sep 08, 2007, 08:58 PM // 20:58   #93
Wilds Pathfinder
 
leprekan's Avatar
 
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
Default

I for one hope they do NOT make it an outpost. If they make it even easier to camp and farm it then the items will have no meaning in less than a month. Look at DoA enough said.

/NOT signed
leprekan is offline  
Old Sep 08, 2007, 11:00 PM // 23:00   #94
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

It's an elite Dungeon. No need to make it harder by having to get there.
MithranArkanere is offline  
Old Sep 09, 2007, 11:10 PM // 23:10   #95
Academy Page
 
Join Date: Mar 2006
Profession: R/Mo
Default

Quote:
Originally Posted by leprekan
I for one hope they do NOT make it an outpost. If they make it even easier to camp and farm it then the items will have no meaning in less than a month. Look at DoA enough said.

/NOT signed
Tormented weapons are still the most valuable items up to date. DoA has been available for quite a while now, along with numerous farming builds. Argument fail imo.

Everything is staged like it is an outpost already. Add a xunlai chest, merchant, and make it an outpost please!
/signed
liner is offline  
Old Sep 10, 2007, 12:35 AM // 00:35   #96
Wilds Pathfinder
 
Zexion's Avatar
 
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
Default

/signed, for sure!

_Zexion
Zexion is offline  
Old Sep 10, 2007, 12:50 AM // 00:50   #97
Ascalonian Squire
 
Darlichay Dalinar's Avatar
 
Join Date: Sep 2007
Guild: Cantha's Intelligence Agency
Profession: D/A
Default

Quote:
Originally Posted by Exoudeous
god forbid you explore and actually adventure in the game.

hey why not place outposts every five inches on the map cause its a pain spending 3 minutes walking around a map
Repetition for no point is annoying after a long time, however, and I know plenty of people that go several times a day.

This is one suggestion I agree with, and I hardly make the travel there or do elite dungeons as it is.
Darlichay Dalinar is offline  
Old Sep 10, 2007, 01:31 AM // 01:31   #98
Ascalonian Squire
 
Join Date: Dec 2006
Profession: E/
Default

Having jsut gone through Slavers myself, i think any1 thats says no to this due to farmers is nuts. First after you've gone through a dungeon once what point is doing it again unless ur famring it for drops? Two there are so many anti enchant, interp, and anti melee, not to mention touchers, the only gimmick farming builds that are going to be usable here are the 8-man builds that are alrdy in use in the other elite zones. Some of those builds won't even work here. So unless you want drops to stay expenisve(they probly won't anyways) or too keep it H/H free(isn't right now) i can't see a plausible reason NOT to make an outpost out of it.
/signed
jamal is offline  
Old Sep 10, 2007, 01:46 AM // 01:46   #99
Academy Page
 
yuna of spira's Avatar
 
Join Date: Aug 2005
Guild: Perfectly Normal Beasts [MEAT]
Profession: Mo/Me
Default

I dont necessarily agree with most of the people signing this thread for the same reasons....but i partially agree with the overall point. I think its a pretty simple run to slaver's exile....and while there is definitely an npc hub once you get inside...it just seems lazy still that you cant run there from umbral grotto. If its an elite area and you really wanna get there that badly, then you can kill just the short distance that it takes to get there....

Overall I think it was poor planning of the dungeons to have some so close to outposts and others so far away from others. This ties into the dungeon handbook reward vs the hero handbook reward, as over time it will take a lot longer to fill up the dungeon handbook than the hero handbook because its so easy to get to the missions from the outposts but longer to get to the dungeons....thus much more work for the same reward as filling up the hero handbook...

I mean, I got plenty annoyed at anet for not having the battledepths be an outpost when it made perfect sense for it to be. Even though the run was short, it just got annoying that the dwarves central hub for questing and npcs was an explorable area while all the other races had easy quick access. It also just seemed retarted then when I got to the central transfer chamber and it happened to be right next to the battledepts. That just doesnt make any sense geographically with the storyline: so all that time that I was in the battledepths, the central transfer chamber was right next to it behind a wall? wow, that belittles my having to travel there through the heart of shiverpeaks and the depths quest...

overall there just seems to be a problem with outpost distances in EOTN that I didnt find in the campaigns...I dont think that it could be simply solved by putting one outpost for slaver's, and I wouldnt want them to revamp the entire system after the game has already been out for a bit....so I guess I'd prefer nothing to happen. enough nerfing, enough changes...go with what we have
yuna of spira is offline  
Old Sep 10, 2007, 02:11 AM // 02:11   #100
Lion's Arch Merchant
 
Skyros's Avatar
 
Join Date: Mar 2007
Profession: E/
Default

You know what a dungeon area with a outpost is?

A Mission area from the other campaigns.

If Duncan's Dungeon (Alliteration FTW) was made an outpost, there would be so many people who haven't beaten the game and aren't ready for an elite dungeon there looking for groups. It would defeat the purpose of having the elite dungeon. I'm betting that everyone that wants this place to be an outpost also find GW:EN to be "too hard".

I think the dungeons were designed they way they are to emphasis that most of them are COMPLETELY OPTIONAL. If you find a dungeon to be SOOO far out of the way, no one is forcing you to do it. It also explains why the filling out the master dungeon log reward is not that great, to reward players for doing it but not making the reward so good that it makes players want to get it.

/notsigned * 100

Last edited by Skyros; Sep 10, 2007 at 02:15 AM // 02:15..
Skyros is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:26 PM // 23:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("